Раздачи :: Другое - Игры :: SpellForce 3: Soul Harvest / x64 / RU / RPG / 2019 / RePack (xatab) / PC (Windows) :: Комментарии
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Обновлено 21.06.2019 г. | Обновлено до v 1.02 Build 71554
- Patch 1.02
Changelog:
Bugfixes
Fixed loading screen narrations sometimes not being played correctly in coop sessions
Fixed player being able to interact multiple times with some objects which should only be interacted with once
Several Tooltip fixes
Auras are now properly deactivated when caster cannot afford them anymore
Immobilized creatures do now use auto attacks correctly
Disabled untransform spell effects
When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Features
Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)
Added “Keep it down!” configurable hotkey to temporarily lower speech volume
When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Campaign
Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)
Enemy RTS Hero Respawn Times increased
Buffed Weak Points to 8/18/30%
Reduced Tribe Eater attributes
A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability
Skirmish
Ranger Special Shot visual effects adjusted
- Patch 1.02
Changelog:
Bugfixes
Fixed loading screen narrations sometimes not being played correctly in coop sessions
Fixed player being able to interact multiple times with some objects which should only be interacted with once
Several Tooltip fixes
Auras are now properly deactivated when caster cannot afford them anymore
Immobilized creatures do now use auto attacks correctly
Disabled untransform spell effects
When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Features
Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)
Added “Keep it down!” configurable hotkey to temporarily lower speech volume
When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health
Campaign
Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)
Enemy RTS Hero Respawn Times increased
Buffed Weak Points to 8/18/30%
Reduced Tribe Eater attributes
A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability
Skirmish
Ranger Special Shot visual effects adjusted
Обновлено 08.06.2019 г. | Обновлено до v 1.00.3 Build 71062
Version 1.0.3 - Balancing Tweaks
GENERAL FIXES
- Human "Drill Hall" and "Support Garrison" got more distinct Icons
- Dark Elves' "Long Season" Technology now has an appropriate icon
- Fixed Dark Elves' "Long Season" Technology to now correctly increase health
- Fixed Human "Scouts: Better Equipment" Technology to now correctly increase health
- Fixed Human "Infantryman: Warhammers" Technology to now correctly affect weapon damage
- Added Warning to Main Menu and Pause Screen if you are on the "publictest" Branch
CAMPAIGN FIXES AND BALANCE
- Replaced infinite Bleed debuff from a certain boss with an expiring one
- Replaced "Attack Power" Buff with "Spell Power" Buff on the ability centered upgrade path of the "Empyrian Ring"
- Increased Ability buffs from Ability Rings by 10%
- Minor text & skill tweaks
- Tweaked German tooltips and skill names
- Reduced health and damage of Level 1 transformations
- Adjusted damage of "Exorcise the Forsaken"
- Tweaked spell ranges
- Removed excess numbers in transformation tooltips
- Fixed various typos
- Adjusted cost and damage of Void Arrow
SKIRMISH FIXES AND BALANCE
- Increased aggro range of all mobs (once aggroed)
- Reduced health of dwarven "High-Hierophant" Level 1 totems to 200
- Reduced health of dwarven "High-Hierophant" Level 2 totems to 300
- Increased focus cost of "High-Hierophant" Fire totem to 15
- Reduced spellpower and resistance scaling of "High-Hierophant" totems by 1/3
- Reduced base damage of "High-Hierophant" Fire Totem by 20%
- Brute Force and Arcane Force perks have been reduced to +20% spellpower and attackpower per level
- Breath of Vitality Perk HP gain has been reduced to +250 HP per level
- "Druid’s" Obliterate base damage has been reduced by 25%
- "Reaper’s" Reanimate Souls (I) cooldown increased to 15
- "Reaper’s" Reanimate Souls (II) cooldown increased to 10
- "Wolf Guard Commander's" Replenishing Strike now starts at 2% heal and increases by 2% with every perk level
- Fixed unattackable creeps on map “Old Battlegrounds”
- Fixed wrong moonsilver deposit on a sector on “Old Battlegrounds”
- "Royal Mage's" Absorb the Elements has been fixed. Fire and Ice Might stacks can now be reapplied after casting Absorb the Elements
- Fixed Elven Wanderer's Damage is now correctly displayed in the UI (Damage itself has not been changed)
Orc Faction Changes:
- Increased Orc Outpost HP significantly:
-- T1: 1000 -> 2500
-- T2: 2500 -> 5000
-- T3: 5000 -> 6500
-- T4: 6500 -> 8000
- Decreased cost and production time of T1 and T2 units to be more on par with other factions. New cost list (old values in brackets):
-- Orc Brute: 10 Food (10), 4 Iron (6), 26 Prod. Time (35)
-- Orc Drummer: 6 Food (8), 4 Planks (6),26 Prod. Time (35)
-- Orc Pesterer: 9 Food(12), 3 Bricks (4), 22 Prod. Time (30)
-- Orc Scoundrel: 12 Food(16), 22 Prod. Time (35)
-- Orc Hunter: 8 Food(8), 7 Iron(10), 26 Prod. Time(35)
-- Orc Ravager: 10 Food(10, 4 Iron(4), 26 Prod. Time(35)
-- Orc Wargrider: 6 Food(10), 15 Prod. Time (20)
Version 1.0.3 - Balancing Tweaks
GENERAL FIXES
- Human "Drill Hall" and "Support Garrison" got more distinct Icons
- Dark Elves' "Long Season" Technology now has an appropriate icon
- Fixed Dark Elves' "Long Season" Technology to now correctly increase health
- Fixed Human "Scouts: Better Equipment" Technology to now correctly increase health
- Fixed Human "Infantryman: Warhammers" Technology to now correctly affect weapon damage
- Added Warning to Main Menu and Pause Screen if you are on the "publictest" Branch
CAMPAIGN FIXES AND BALANCE
- Replaced infinite Bleed debuff from a certain boss with an expiring one
- Replaced "Attack Power" Buff with "Spell Power" Buff on the ability centered upgrade path of the "Empyrian Ring"
- Increased Ability buffs from Ability Rings by 10%
- Minor text & skill tweaks
- Tweaked German tooltips and skill names
- Reduced health and damage of Level 1 transformations
- Adjusted damage of "Exorcise the Forsaken"
- Tweaked spell ranges
- Removed excess numbers in transformation tooltips
- Fixed various typos
- Adjusted cost and damage of Void Arrow
SKIRMISH FIXES AND BALANCE
- Increased aggro range of all mobs (once aggroed)
- Reduced health of dwarven "High-Hierophant" Level 1 totems to 200
- Reduced health of dwarven "High-Hierophant" Level 2 totems to 300
- Increased focus cost of "High-Hierophant" Fire totem to 15
- Reduced spellpower and resistance scaling of "High-Hierophant" totems by 1/3
- Reduced base damage of "High-Hierophant" Fire Totem by 20%
- Brute Force and Arcane Force perks have been reduced to +20% spellpower and attackpower per level
- Breath of Vitality Perk HP gain has been reduced to +250 HP per level
- "Druid’s" Obliterate base damage has been reduced by 25%
- "Reaper’s" Reanimate Souls (I) cooldown increased to 15
- "Reaper’s" Reanimate Souls (II) cooldown increased to 10
- "Wolf Guard Commander's" Replenishing Strike now starts at 2% heal and increases by 2% with every perk level
- Fixed unattackable creeps on map “Old Battlegrounds”
- Fixed wrong moonsilver deposit on a sector on “Old Battlegrounds”
- "Royal Mage's" Absorb the Elements has been fixed. Fire and Ice Might stacks can now be reapplied after casting Absorb the Elements
- Fixed Elven Wanderer's Damage is now correctly displayed in the UI (Damage itself has not been changed)
Orc Faction Changes:
- Increased Orc Outpost HP significantly:
-- T1: 1000 -> 2500
-- T2: 2500 -> 5000
-- T3: 5000 -> 6500
-- T4: 6500 -> 8000
- Decreased cost and production time of T1 and T2 units to be more on par with other factions. New cost list (old values in brackets):
-- Orc Brute: 10 Food (10), 4 Iron (6), 26 Prod. Time (35)
-- Orc Drummer: 6 Food (8), 4 Planks (6),26 Prod. Time (35)
-- Orc Pesterer: 9 Food(12), 3 Bricks (4), 22 Prod. Time (30)
-- Orc Scoundrel: 12 Food(16), 22 Prod. Time (35)
-- Orc Hunter: 8 Food(8), 7 Iron(10), 26 Prod. Time(35)
-- Orc Ravager: 10 Food(10, 4 Iron(4), 26 Prod. Time(35)
-- Orc Wargrider: 6 Food(10), 15 Prod. Time (20)