Раздачи :: Другое - Игры :: Medieval Dynasty (+ DLC) / x64 / RU / RPG / 2021 / Portable / PC (Windows) :: Комментарии
Серебряная раздача Объем скачанного учитывается только на 50%, а отданное засчитывается полностью. На серебряных раздачах появляется дополнительная возможность поднять свой рейтинг. |
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Игра супер!) Прям похожа на kingdom come deliverance. Правда купил в стиме, не пожалел. Много удовольствия получил, хотя по началу было тяжко в альфа версии вникать, что и как по началу. Но сейчас уже русифицирована официально все понятно. Жду когда бетта выйдет или уже поностью рабочая. Хотя и сейчас можно играть в удовольствие, но много еще функций играбельных в разработке. Качать пока только для ознакомления, потому как она часто патчится обновляется.
Игра обновлена до версии 0.1.1.5 / Early Access
Hotfix to v0.1.1.5
Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season
Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season
The food store receives a stronger weighting. The food gets new storage life:
Food type:
Inventory / Chest / Food Storage
Fruits:
2 season / 4 seasons / 8 seasons
Eggs:
2 season / 4 seasons / 8 seasons
Vegetables:
2 seasons / 4 seasons / 8 seasons
Bread:
3 seasons / 6 seasons / 12 seasons
Fresh meat:
2 season / 4 seasons / 8 seasons
Roasted meat:
2 seasons / 4 seasons / 8 seasons
Salted meat:
3 seasons / 6 seasons / 12 seasons
Dried meat:
4 seasons / 8 seasons / 16 seasons
Cakes:
2 seasons / 4 seasons / 8 seasons
Fresh fish:
2 season / 4 seasons / 8 seasons
Roasted fish:
2 season / 4 seasons / 8 seasons
Salted fish:
3 seasons / 6 seasons / 12 seasons
Dried fish:
4 seasons / 8 seasons / 16 seasons
Stew:
2 season / 4 seasons / 8 seasons
Pottage:
2 season / 4 seasons / 8 seasons
This is the game loop for foodstuff, an example:
You receive fresh meat at the end of the season
You put it into a chest
Condition is reduced by - for example - 50% next season.
You roast the meat, and it will become 100%.
When you process food, its condition is restored to 100%
Update to v0.1.1.4.
Fixes
Food in chests becomes spoiled now.*
Extracting stones with a pickaxe now accounts gains to correct technology and skills.
The possibility to get stuck at workbenches when closing the crafting menu using escape has been eliminated.
Hitting rocks with a pickaxe did not always trigger sounds and effects. This is fixed.
Talents for faster extraction, stamina consumption and durability were not working properly. They should now.
Fixed an issue where players could change an item with the mouse wheel or the quickslot menu and then holstering the tool, the character equipped a tool from different slot.
Additions
Added new barn levels – Levels 2 and 3.
Added version display in save slot and labels for save slots.
Updates
Digging up the stump now produces a log.
Items placed in non-player chests now disappear after a season.
Spoiled food is turned to new item ("rot"), it rots after a season.
Fields are fertilized with a new item - Fertilizer, instead of Manure.
Fertilizer is made in a barn from Manure or Rot.
Rock, Iron, Salt, Clay now drop only after draining the deposit durability to 0%.
Talks to the NPCs (related to the quest) at night.
Reduced the number of employees for the barn, depending on stage. The dismissed employees are waiting for new assignments.
Increased animal attack frequency.
Autosave slots number changed to 3.
Hotfix to v0.1.1.5
Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season
Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season
The food store receives a stronger weighting. The food gets new storage life:
Food type:
Inventory / Chest / Food Storage
Fruits:
2 season / 4 seasons / 8 seasons
Eggs:
2 season / 4 seasons / 8 seasons
Vegetables:
2 seasons / 4 seasons / 8 seasons
Bread:
3 seasons / 6 seasons / 12 seasons
Fresh meat:
2 season / 4 seasons / 8 seasons
Roasted meat:
2 seasons / 4 seasons / 8 seasons
Salted meat:
3 seasons / 6 seasons / 12 seasons
Dried meat:
4 seasons / 8 seasons / 16 seasons
Cakes:
2 seasons / 4 seasons / 8 seasons
Fresh fish:
2 season / 4 seasons / 8 seasons
Roasted fish:
2 season / 4 seasons / 8 seasons
Salted fish:
3 seasons / 6 seasons / 12 seasons
Dried fish:
4 seasons / 8 seasons / 16 seasons
Stew:
2 season / 4 seasons / 8 seasons
Pottage:
2 season / 4 seasons / 8 seasons
This is the game loop for foodstuff, an example:
You receive fresh meat at the end of the season
You put it into a chest
Condition is reduced by - for example - 50% next season.
You roast the meat, and it will become 100%.
When you process food, its condition is restored to 100%
Update to v0.1.1.4.
Fixes
Food in chests becomes spoiled now.*
Extracting stones with a pickaxe now accounts gains to correct technology and skills.
The possibility to get stuck at workbenches when closing the crafting menu using escape has been eliminated.
Hitting rocks with a pickaxe did not always trigger sounds and effects. This is fixed.
Talents for faster extraction, stamina consumption and durability were not working properly. They should now.
Fixed an issue where players could change an item with the mouse wheel or the quickslot menu and then holstering the tool, the character equipped a tool from different slot.
Additions
Added new barn levels – Levels 2 and 3.
Added version display in save slot and labels for save slots.
Updates
Digging up the stump now produces a log.
Items placed in non-player chests now disappear after a season.
Spoiled food is turned to new item ("rot"), it rots after a season.
Fields are fertilized with a new item - Fertilizer, instead of Manure.
Fertilizer is made in a barn from Manure or Rot.
Rock, Iron, Salt, Clay now drop only after draining the deposit durability to 0%.
Talks to the NPCs (related to the quest) at night.
Reduced the number of employees for the barn, depending on stage. The dismissed employees are waiting for new assignments.
Increased animal attack frequency.
Autosave slots number changed to 3.
Советую подождать полгода как минимум. Я люблю такие игры, поэтому купил в стиме. Игра в раннем доступе. Многие скиллы не работают. Разработчик меняет часто механику игры: смотрите логи обновлений. Надеюсь разрабы не забросят игру, как это бывает с ранним доступом.
Игра обновлена до версии 0.1.1.3 / Early Access
Hotfix to v0.1.1.3
Trees inside buildings and fields FIXED - Unfortunately, it will only work when loading the game from a save before patch 0.1.1.2. In the case of saves from version 0.1.1.2, you have to delete the trees yourself
Update to v0.1.1.2.
More stuff fixed, added and updated. Let us make this quick:
Fixes
Cave mining now increases the Extraction skill instead of the Crafting skill.
Removing tree stumps now works with a shovel. Stumps should now be gone permanently.
It is impossible to destroy the fence without building at least one module. It is now fixed.
NPCs used to stop working in the field when the player did not watch them. They now have a better work morale.
If a torch burned out, it decreased the health of (an)other torch(es). This is fixed as well.
Fixed the management building production list showing less items per hour than it produced.
Quests where you could deliver items in parts and had to deliver more than one type of item should work properly now.
Fixed projectiles like spears, bolts and arrows getting stuck in the air after hitting an animal.
Additions
Added build and destroy sounds.
Added the possibility to turn off head bob – Further optimizations to reduce motion sickness are work in progress.
Updates
The size of plants data in the save file has been reduced.
Updated the “Digging with shovel” animation.
Removed crossbow as an item to deliver from Missing Bow quest. Only for new quests, existing ones still require it.
More quests are generated per season.
Update to v0.1.1.1
A new week brings new fixes and adjustments.
Fixes
The blacksmith sounds should now fade away with distance.
Fixed the consummation of seeds in an unplowed field.
Fixed collision with the Bird Trap ghost.
Animal Overcrowding and Starving Hunter quests are fixed. Might not be fixed if quest was previously accepted.
Fixed building and furniture ghosts display [Name] in inspector mode.
"Wife's sister living in the player's house" bug. Is fixed now (She returns to her family home).
Talking to Sambor and other "speechless" NPCs should now work properly.
Fixed an issue changing any settings in graphics options applying new values to setting segments in next line.
Tools kept holstering/pulling out during crafting. This issue is fixed.
Unlocking the toolshed in Technology is fixed.
Torch holstering when crafting is fixed.
Fixed workbench tools not showing when switching recipes too quickly.
Pine branches gives extraction instead of survival now.
Items obtained during quests have the wrong durability. Those are now fixed, but only new items. Those are already in the player inventory are not.
Archery Contest quests no longer count arrows that do not hit targets. This is fixed.
If Alwin was removed from the game and fixed via patch, he would not have given his quest story. Alwin now will be available to share his quest with you.
Fur items require Leather as a resource - Fixed
The mouse cursor hides on cancelling key binds. This is fixed.
Some talk points don't have a NPC name in the HUD/Journal - Fixed
Fixed the incorrect animation playing on the barn workbench table for the player.
Tree trunks can no longer removed with fists. Trunks told everyone about the Fight Club!
Additions
Added Field size information.
Updates and Balancing
The fisherman now requires survival skills.
Visibility range of chunks in the field in inspector mode is now decreased.
Increased Dynasty Reputation points gained from generic quests. On loading a savegame the actual season will laod with the old values. After the next season change the new values will kick in.
Lowered Manure cost.
Removed the survival crafting category from the Hunting Lodge.
Added the Archery crafting category for Workshop + added the Torch to wooden tools.
Quest markers are seen above village names.
Completing Uniegost's part II will reset all taxes and debts of players.
Removing tree stumps with a shovel is work in progress. (Trees grow back after 2 years - Permanent removal under development).
Some Polish translation fixes.
Hotfix to v0.1.1.3
Trees inside buildings and fields FIXED - Unfortunately, it will only work when loading the game from a save before patch 0.1.1.2. In the case of saves from version 0.1.1.2, you have to delete the trees yourself
Update to v0.1.1.2.
More stuff fixed, added and updated. Let us make this quick:
Fixes
Cave mining now increases the Extraction skill instead of the Crafting skill.
Removing tree stumps now works with a shovel. Stumps should now be gone permanently.
It is impossible to destroy the fence without building at least one module. It is now fixed.
NPCs used to stop working in the field when the player did not watch them. They now have a better work morale.
If a torch burned out, it decreased the health of (an)other torch(es). This is fixed as well.
Fixed the management building production list showing less items per hour than it produced.
Quests where you could deliver items in parts and had to deliver more than one type of item should work properly now.
Fixed projectiles like spears, bolts and arrows getting stuck in the air after hitting an animal.
Additions
Added build and destroy sounds.
Added the possibility to turn off head bob – Further optimizations to reduce motion sickness are work in progress.
Updates
The size of plants data in the save file has been reduced.
Updated the “Digging with shovel” animation.
Removed crossbow as an item to deliver from Missing Bow quest. Only for new quests, existing ones still require it.
More quests are generated per season.
Update to v0.1.1.1
A new week brings new fixes and adjustments.
Fixes
The blacksmith sounds should now fade away with distance.
Fixed the consummation of seeds in an unplowed field.
Fixed collision with the Bird Trap ghost.
Animal Overcrowding and Starving Hunter quests are fixed. Might not be fixed if quest was previously accepted.
Fixed building and furniture ghosts display [Name] in inspector mode.
"Wife's sister living in the player's house" bug. Is fixed now (She returns to her family home).
Talking to Sambor and other "speechless" NPCs should now work properly.
Fixed an issue changing any settings in graphics options applying new values to setting segments in next line.
Tools kept holstering/pulling out during crafting. This issue is fixed.
Unlocking the toolshed in Technology is fixed.
Torch holstering when crafting is fixed.
Fixed workbench tools not showing when switching recipes too quickly.
Pine branches gives extraction instead of survival now.
Items obtained during quests have the wrong durability. Those are now fixed, but only new items. Those are already in the player inventory are not.
Archery Contest quests no longer count arrows that do not hit targets. This is fixed.
If Alwin was removed from the game and fixed via patch, he would not have given his quest story. Alwin now will be available to share his quest with you.
Fur items require Leather as a resource - Fixed
The mouse cursor hides on cancelling key binds. This is fixed.
Some talk points don't have a NPC name in the HUD/Journal - Fixed
Fixed the incorrect animation playing on the barn workbench table for the player.
Tree trunks can no longer removed with fists. Trunks told everyone about the Fight Club!
Additions
Added Field size information.
Updates and Balancing
The fisherman now requires survival skills.
Visibility range of chunks in the field in inspector mode is now decreased.
Increased Dynasty Reputation points gained from generic quests. On loading a savegame the actual season will laod with the old values. After the next season change the new values will kick in.
Lowered Manure cost.
Removed the survival crafting category from the Hunting Lodge.
Added the Archery crafting category for Workshop + added the Torch to wooden tools.
Quest markers are seen above village names.
Completing Uniegost's part II will reset all taxes and debts of players.
Removing tree stumps with a shovel is work in progress. (Trees grow back after 2 years - Permanent removal under development).
Some Polish translation fixes.
Если устроит есть машинный перевод, но некоторые моменты не переведены. https://drive.google.com/file/d/1_UU4-4QZ5FGQmlNleDEx2ELRj40H1ywA/view Скачанный файл поместить в Medieval Dynasty/Medieval_Dynasty/Content/Paks и будет вам корявенькое счастье
Игра в раннем доступе "Early Access", по слухам планируется расширение языков, но позже.
- 24 сентября 2020 в 10:23 | Ответить
Раздачу вывел на основной после устранения недостатков в оформлении.
Спасибо!
Спасибо!
- 24 сентября 2020 в 09:13 | Ответить
Добрый день!
1. Год выпуска - 2020, поправьте в соответствующей строке.
2. Если языков несколько и нет русского, то язык в основном названии раздачи не указывается.
3. Если игра под x64 архитектуру, не забывайте также указывать это в строке "Операционная система" - 64-bit.
4. Процессор четырехъядерный заявлен на сайте Steam, поэтому будет "Core 2 Quad".
5. Скриншоты не должны содержать посторонних надписей - в Вашем случае они содержат надпись стороннего торрент ресурса, поэтому замените их или удалите.
6. На соседних торрент трекерах игра представлена с дополнительным контентом
Уточните, пожалуйста, может следует заменить торрент файл и включить в раздачу этот дополнительный контент? Сейчас у Вас в раздаче нет этого доп.контента.
P.S. Как все поправите, напишите, пожалуйста, мне или любому другому контролеру раздела, который будет онлайн, выведет раздачу на основной.
1. Год выпуска - 2020, поправьте в соответствующей строке.
2. Если языков несколько и нет русского, то язык в основном названии раздачи не указывается.
3. Если игра под x64 архитектуру, не забывайте также указывать это в строке "Операционная система" - 64-bit.
4. Процессор четырехъядерный заявлен на сайте Steam, поэтому будет "Core 2 Quad".
5. Скриншоты не должны содержать посторонних надписей - в Вашем случае они содержат надпись стороннего торрент ресурса, поэтому замените их или удалите.
6. На соседних торрент трекерах игра представлена с дополнительным контентом
Уточните, пожалуйста, может следует заменить торрент файл и включить в раздачу этот дополнительный контент? Сейчас у Вас в раздаче нет этого доп.контента.
P.S. Как все поправите, напишите, пожалуйста, мне или любому другому контролеру раздела, который будет онлайн, выведет раздачу на основной.